Blog - Render Workflow Mechanical Model
blog - Workflow - Mechanical Virtual Models
I used to ride downhill mountainbikes and I always wanted to create a virtual model of a bike pedal. So i thought, how can i create such a detailed model without the need of polygon modelling. Since making holes, threads and other mechanical features is very time consuming in polygon modelling, I decided to give a parametric NURBS Modelling Software called Fusion360 a go and try to render it down in Blender.
After some trial and error, I found a workflow which works for this task.
Workflow Steps
- Create a Parametric NURBS Model in Fusion360
- Transfer the Model to Plasticity
- Bring the Model into Blender via Plasticitys Blender Bridge
- UV Unwrap, Lightning Setup, Riggin for Animation in Blender
- Make transparent PNG Files for Branding in Adobe Illustrator
- Transfer the Model into Marmoset Toolbag 5 to texture it
- Load the Texture Maps back into Blender and fine tune the Image via Blender Compositor Node System
- Use Adobe Adobe After Effects to create a lottie File for my Home Page showcase
As a 3D artist, understanding the strengths of each software is essential for effectively combining different tools.
Florian Fiegl
3D Artist, Engineer, Photographer
This project was very intresting for me, because it contained a lot of different skills and a certain level of knowledge in each software. Its necessary to do NURBS modelling, texturing, riggin, a little bit of animation and compositing. I even could use the model for machining the pedal. But i guess thats another story. 😊
08.03.2025
Project information
- CategoryVirtual Product Advertisment
- Project date 12 March, 2025