Blog - Render Workflow Mechanical Model

blog - Workflow - Mechanical Virtual Models

I used to ride downhill mountainbikes and I always wanted to create a virtual model of a bike pedal. So i thought, how can i create such a detailed model without the need of polygon modelling. Since making holes, threads and other mechanical features is very time consuming in polygon modelling, I decided to give a parametric NURBS Modelling Software called Fusion360 a go and try to render it down in Blender.

After some trial and error, I found a workflow which works for this task.

Workflow Steps

  1. Create a Parametric NURBS Model in Fusion360
  2. Transfer the Model to Plasticity
  3. Bring the Model into Blender via Plasticitys Blender Bridge
  4. UV Unwrap, Lightning Setup, Riggin for Animation in Blender
  5. Make transparent PNG Files for Branding in Adobe Illustrator
  6. Transfer the Model into Marmoset Toolbag 5 to texture it
  7. Load the Texture Maps back into Blender and fine tune the Image via Blender Compositor Node System
  8. Use Adobe Adobe After Effects to create a lottie File for my Home Page showcase

As a 3D artist, understanding the strengths of each software is essential for effectively combining different tools.

Florian Fiegl

3D Artist, Engineer, Photographer

This project was very intresting for me, because it contained a lot of different skills and a certain level of knowledge in each software. Its necessary to do NURBS modelling, texturing, riggin, a little bit of animation and compositing. I even could use the model for machining the pedal. But i guess thats another story. 😊

08.03.2025

Project information

  • CategoryVirtual Product Advertisment
  • Project date 12 March, 2025